![]() Then, there should be only one credit cache reward : let's say 2500 credits.Īlso, survival is the only mission that could allow DE to create tiers. The main reason is that, even in solo (except for T3), it is really easy to make 30 min runs. Or prime items requiring a lot of parts (Paris). Survival, the junk mission : What I propose here is to put in Survival some of the oldest or less desired items. Paris prime string being present in T1 Capture is silly.įorma would be the fourth item in T2, T3, used to keep a certain degree of dilution. For example : T1 Capture = Bronco, Ember, Orthos. Number of prime items : I think that a simple rule would be to only have 3 prime items dropping in one mission. Plain forma should either be login rewards or a global market thing. Getting rid of plain forma in T3 would allow DE to use the "rare" drop rate for something else. Then, Forma should be dropping on one unique form : Blueprints. You won't need them if you're not level 30, which is more likely to happen if you play T2 or T3. Anyway, those elements of the game are more high level oriented, and what I propose is to get rid of all kind of forma reward in T1. Forma are useful once level 30 reached, or if you want to start a clan, or build clan weapons. Only T2 and T3 can represent a challenge and require to be level 30 to be achieved (not if you are in a squad, but we must think about solo players). Ok, fine, if it's really an issue, let's think about how to cleanse those reward tables.įorma : We have 3 tiers for the Void : T1, T2, T3. We all know this issue that DE kept talking about a few months before during the droptables gate : the dilution.Īdding more items to the reward tables diluted and messed them up. Then, it's maybe time to make some simple rules for the rewards : For example, if Ember systems are considered as uncommon and people keep complaining on this forum about not getting it, we will be able to find this issue and report it to DE.īe aware that I am not asking for drop rates, just 3 levels of entry : common, uncommon, rare. 10 runs reveal rare rewards.Īdding this new entry to the Codex would be a good step for more transparency from DE about the rewards, and it would allow us to check if an item is indeed rare or common, and then double check the reward rates. For example : first run reveal most common reward. The rewards could be revealed after X runs. Indeed, by scanning mobs, we can get some informations about who is dropping what, right? However, we can't scan a whole mission, like Defense III. It is more about what the rewards are, where they drop and the drop rates.įirst, I'd like to propose something to DE about the WarDex :Ī new entry concerning the Void and Derelict missions to know what is dropping in the Void. I said many times that I think RNG is not the problem itself. ![]() Here is another thread about the reward tables for the Void and Orokin Derelict.Īs DE stated in their last hot topics, they are thinking about a way to ease the pain of RNG in the rewarding system.
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